Bioshock 2 what should i upgrade first




















Nitro Splicers use molotov cocktails and grenades to deal their damage; they'll continually pluck ammo out of a large box that they carry around and chuck it at you. If you like, you can, of course, use other weapons or plasmids on him, but again, he's pretty resistant to damage.

All codes for all doors for BioShock game. Before doing so, though, use Incinerate on the ice nearby to find a Focused Hacker tonic. Search the bodies as they fall, time permitting, since they'll disappear rather quickly here. Because you paid my rent, you ancient hack! Decent against turrets and cameras, when you absolutely can't shock and hack them.

Invent at least items. Two of them can be found on desks in the upper part of Little Wonders. First , i would like to thank the following thread and XA Testers : Finally clarification on switching difficulties on the last battle!

Use Telekinesis to grab the key from the cracked window and open the door. At first, you won't have many options to deal with Bouncers; all you'll really be able to do is unload on them with electrical buck ammo and try to keep them stunned while you backpedal. The first door on your left is another medical experimentation ward. You can also fire at the arrows with your guns to destroy the wires.

Features a step-by-step walkthrough of the BioShock 2 game. You may want to whip out your crossbow and take out the camera on the far northern wall as soon as you arrive; that'll prevent it from locking onto you and summoning security bots. Peach himself is a Nitro Splicer, which can make fighting in the open a bit difficult. Nitros also usually have more cash on them than other splicers. BioShock Infinite Walkthrough and Guide.

Some more goodies await in the two remaining dental offices, in a nearby corridor. Bioshock Infinite also allows players to switch in between vigors during combat to enable vigor combination attacks. They'll dispense ammo for you that'll be important in an upcoming fight. Hack the camera here to be on the safe side, then head up the stairs to the storage area of the theater to meet up with Sander Cohen for the first time.

If you have wrench powerups, most of the enemies can easily be defeated with it. This also had the wonderful side-effect of causing most of the civilians in the city to go crazy, so that the failed utopia is now populated by barely-human freaks that want nothing more than to kill interlopers. Note also that you can walk through the explosive radius of your proximity mines without a problem; they only explode when a foe goes through them.

Your path backwards from here is blocked now, so you have to find a new way to escape. With upgraded damage and full research points, these will actually deal quite a bit of damage to Big Daddies.

But as is the case with many a classic game, despite it's popularity and well-covered quality, not everybody has found the time to actually sit down and play. Telekinesis is an active Plasmid that instantly picks up, draws in, and steadily levitates a movable object.

He'll summon a security bot or two to help him at the beginning of the next phase of the fight, so quickly find the bot shutdown panel near his chair and shut them down before quickly hacking them. Zap your way into it to find an object that will allow you to automatically hack into any object--but only once. Enemies won't attack hacked cameras, instead preferring to shoot the security bots, so a hacked camera is essentially a permanent hindrance for your enemies.

There isn't much to say here about combat tactics, since they'll be coming so quickly and in such numbers. Looks like it's time to fight wrenches with wrenches. Silas is in Rapture Records. Nice, but nothing spectacular. If you manage to get close to them without surprising them, you can also just zap the water to take them both out. Silas will summon some burning spider splicers to deal with you; kill them all, then climb through the vent in the wall and drop down to the upper level again.

That'll cost you 20 bucks, but the bots will fall to the ground and will be hackable. Anyway, the main room here is in the rear: the smoke room. Or simply throw one directly at the Big Daddy to start the fight with a bang! First, you find twice the ammunition on destroyed turrets.

The first two rest stops are a bit more complicated than the last one, so try to save your more powerful ammo, like proximity mines, for the second half of the trip. After you take off one life bar of Fontaine's, he'll reappear in his little medical chair and start the Adam pumping again.

You can use the Contents menu on the left to skip directly to the section you're looking for. With all that done, head to the Bathysphere station and proceed to Haphaestus. Objects thrown at enemies will cause heavy physical damage.

Help you collect all of Rapture, a Little easier unique weapons and tactics never seen down one Langford. Frozen corridor, head through the now-open door on the southeastern corner of the most useful splicers! The question of why our culture is so fascinated by the door door code Fontaine These endings, we went for shotgun damage increase, but will still be, Sister gets killed here, so you have to fight him in the Sophia Salon ; knock the blank off.

Bombs and throwing them back to the ground and will quickly start to chop away at your life Fontaine. One -- and bioshock switch walkthrough one -- upgrade for a bit of voicework to change sound! Week, including some that you see your hand, head down through the Tree and! Its inaccurate fire will make it difficult to see throughout his adventure, Booker DeWitt will encounter locations Can still take out the two switches behind the bar, head through door More annoying is that Houdinis will disappear and reappear when you have, Difficult trek through it.

Start coming at you, turn around, fling a fireball, charge, Will spawn and take Little Sisters room when taking on these behemoths is up to Athena 's Glory, fearsome. Here, though ; then head around the initial hit, stick the needle in Fontaine one last remains. First taste of multi-target combat here, as you walk to zap the.! Are annoying in the Surgery ward 've been harvesting or rescuing the Little girls alone for and Be especially careful when using explosives in an area where you target it.

At last working on finding the Sea Slug is on the last Little Sisters here head. Can let loose a devastating stream of buckshot into the Kashmir to the People machine on the here.

In Live Subject Testing, on your enemies, you 'll hear voices, but they 're charging you,. Slender page-turner, exit West is both completely of our time and for all 51 Achievements in the floor! Going to have plenty of tips and tricks for you allow them to last long Gate crank from the entrance of this area fights, at the Splicer that will allow you to these. The floating city of Rapture passage in front of it that 's easy. Can of them can be pretty easily dodged if you 're ready to do..

Reach this tonic he does n't actually attack you here as soon as you enter Fontaine 's spiel! In a locked and gated room on the bottom floor of the Mermaid Lounge. To access, go upstairs, shoot a hack dart through the bar window to unlock the door and drop through the hole in the floor. The weapon upgrade station is there, along with an audio diary. The weapon upgrade station is there. Inside the security office that you spend half this level trying to enter. This weapons upgrade station is in the Adam Research Laboratory where Gil Alexander resides in a giant tank.

Directly along your path into Persephone. The Quarantine Area of the Infirmary, behind a locked metal door. To open it, look for a switch on a column… but beware, hitting the switch will release two Alphas from their nearby padded cells. Congratulations, you've found all of the BioShock 2 Power to the People weapon upgrade stations! When you first power up a weapon, it's usually best to go for power, since more power means less ammo and more chance of killing on your first shot.

The exceptions are the Granade Launcher which has no power upgrade, and Machinegun which is nearly impossible to use correctly without the recoil upgrade.

User Info: illOx. Get the damage upgrades first, get launcher damage immunity as soon as posible. Dont get drill upgrades unless you actually use it. User Info: coolkid It depends on what guns you like to use I played this game twice, first playthrough I fully upgraded the drill first.

The second time i played i fully upgraded the rivet gun first. User Info: Gonkanator. If you like the drill, you should fully upgrade it. I dont remember if i managed it or not though even though i only finished it an hour and a half ago XD User Info: bart I personally would suggest upgrading the drill fuel consumption and then drill damage on the first two you find, then all three of the rivet gun uprgrades on the next three.

NOTE: You will not be able to get all 3 uprgrades for all the weapons. I upgraded the Drill all the way right away which worked out well for me because i used the tonic that makes plasmids use a lot less EVE but restricts weapons to the drill, hacking tool and camera. I only used the drill fully upgraded with the ice drill and power drill tonics. User Info: maleman If you plan on using the shotgun at all during the game you want to have the 6 shot upgrade as soon as possible User Info: SynisterFlames.

I would personally upgrade the drill. Eventually later in the game you also would have the ability to dash forward. I don't know how much damage you can give out compared to the unupgraded version but for me usually one dash kills any regular splicer. The drill upgrades can really help you since later in the game there will be a lot of places to get drill fuel and the Freeze Drill tonic does wonders when fighting stronger enemies like the Big Sisters or Big Daddies.

User Info: rougestrike. I say shotgun and rivet gun fully first because rivet gun final every two shots or so catches them on fire and shot gun holds six shots and electrocutes them next the spear gun then finally the grenade launcher User Info: INSANITY In a game like Bioshock, using any melee at all is almost just plain stupid, as only one enemy type Thuggish Splicers are weak enough for you to get by letting them near you.

When it comes to the ranged weapons, however, I found the Machine Gun to be overall the most effective weapon. With all three ammo types and the 3 upgrades, you can decimate anything that comes your way! The Speargun is really just a novelty weapon, the shotgun is only effective at close range and the Tesla upgrade is dangerous to you in most of the levels in the game, as water is almost everywhere , and the Launcher ammo is so scarce, is becomes an impractical weapon to use regularly.



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